THE ARENA.
Four rooms. One closing ring. The Fold is not a maze with a solution; it is a schedule with a body count. Learn the geometry before it changes its mind.
Map pool / 01
FOUR ROOMS.
ONE SCHEDULE.
Select a sector. Every map has its own collapse curve, extraction windows and preferred way to kill a crew that trusts the floor.
THE FOLD
A ring station folded into itself. Corridors repeat, gravity slips, and the extraction zone moves every ninety seconds.
Rules of engagement / 02
THE VOID
HAS RULES.
They are not fair. They are consistent. That is the only difference between a hazard and a weapon.
Extract or dissolve
There is no respawn. If the Void reaches your body, your gear stays in the ring and your crew keeps the memory.
The map moves
Collapse waves take sectors and leave a narrow seam behind. The route you practiced is a suggestion after the first bell.
Gear is temporary
You drop with what you can carry. Extract with it and it is yours. Lose it and the ring keeps it for someone faster.
The crew is the build
No single operator wins a room. A tether, a pulse and a hole in the floor win it together.
The loop / 03
DROP. TAKE.
DISAPPEAR.
Eighteen minutes, more or less. The only variable is how much of the room you decide to trust.
Drop
Choose a vector, hit the seam and land with nothing but a sidearm and a plan.
Scavenge
Crack vaults, trade shots, steal a better gun. The ring is loudest before the first collapse.
Collapse
The first wave takes a sector. The second takes the route you were counting on.
Extract
Reach the window, hold the line, and leave before the third bell that never rings.
Deployment spec / 04
BRING
A MACHINE.
PC minimum and recommended targets. Console builds run at 60 FPS on current generation hardware.