Collapse timing
The Void now accelerates after the first extraction window. The old curve was linear; the new curve is not. Crews that wait for the second window will have less room than they practiced.
We are watching the data. If the third window remains a myth, we will adjust.
VEX
Slipstream's decoy now inherits the exact pose of the player at the moment of the dash instead of a fixed idle. It also makes a sound. A small one. The kind you hear after it is already too late.
Dash distance is unchanged. The decoy's duration is down from 3.0 to 2.6 seconds. VEX remains broken. We did that.
A decoy should lie with conviction.
Audio and HUD
Occluded audio now passes through geometry with a low-pass filter instead of disappearing. Footsteps above you sound above you. The HUD compass no longer rotates during a phase-thread rewind.
Full notes are available in the client. The next patch targets Halo's extraction geometry.